Scott explains that the design concept of the Xbox One is to blend in with the living room. While previous versions were a prominent vertical icon, the new version is meant to be seamless–quietly confident and capable.
This means developing a deliberate and cohesive design language, which included years of prototyping and testing versions of the console, Kinect sensor, and controller. There’s even a testing house in Bellevue, Washington with four distinct rooms–European, Asian, US and US dorm room–to determine whether the Xbox One truly integrates in various scenarios.
The final test: noise. Both the Xbox One and the Kinect were measured for noise emission in Microsoft’s anechoic chamber. The room is completely decoupled from the surrounding building to achieve acoustic isolation, and is one of the quietest places on the planet.